refactor: reimplement the Node component to match the latest design

main
Josue 4 years ago committed by Tsu-ba-me
parent fbf22c310c
commit 557782e1d0
  1. 70
      striker-ui/components/Nodes/AnvilNode.tsx

@ -1,23 +1,64 @@
import { Box, Switch } from '@material-ui/core';
import { makeStyles } from '@material-ui/core/styles';
import { ClassNameMap } from '@material-ui/styles';
import InnerPanel from '../InnerPanel';
import { ProgressBar } from '../Bars';
import { BodyText } from '../Text';
import PanelHeader from '../PanelHeader';
import { BLUE, RED_ON, TEXT, PURPLE_OFF } from '../../lib/consts/DEFAULT_THEME';
const useStyles = makeStyles(() => ({
state: {
paddingLeft: '10px',
paddingRight: '10px',
paddingTop: '20px',
paddingTop: '15px',
},
bar: {
paddingLeft: '10px',
paddingRight: '10px',
},
label: {
paddingTop: '5px',
},
decorator: {
width: '20px',
height: '100%',
borderRadius: 2,
},
decoratorBox: {
paddingRight: '5px',
},
ready: {
backgroundColor: BLUE,
},
onAccessible: {
backgroundColor: PURPLE_OFF,
},
off: {
backgroundColor: TEXT,
},
unknown: {
backgroundColor: RED_ON,
},
}));
const selectDecorator = (
state: string,
): keyof ClassNameMap<'unknown' | 'off' | 'onAccessible' | 'ready'> => {
switch (state) {
case 'ready':
return 'ready';
case 'off':
return 'off';
case 'accessible':
case 'on':
return 'onAccessible';
default:
return 'unknown';
}
};
const AnvilNode = ({
node,
}: {
@ -36,11 +77,34 @@ const AnvilNode = ({
<Box flexGrow={1}>
<BodyText text={n.node_name} />
</Box>
<Box className={classes.decoratorBox}>
<div
className={`${classes.decorator} ${
classes[selectDecorator(n.state)]
}`}
/>
</Box>
<Box>
<Switch checked />
<BodyText text={n.state} />
</Box>
</Box>
</PanelHeader>
<Box display="flex" className={classes.state}>
<Box className={classes.label}>
<BodyText text="Power: " />
</Box>
<Box flexGrow={1}>
<Switch checked />
</Box>
<Box className={classes.label}>
<BodyText text="Member: " />
</Box>
<Box>
<Switch checked />
</Box>
</Box>
{n.state !== 'ready' && (
<>
<Box display="flex" width="100%" className={classes.state}>
<Box flexGrow={1}>
<BodyText text={`State: ${n.state}`} />
@ -54,6 +118,8 @@ const AnvilNode = ({
<ProgressBar progressPercentage={n.state_percent} />
</Box>
</Box>
</>
)}
</InnerPanel>
);
},

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