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@ -1,37 +1,40 @@ |
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import { useContext } from 'react'; |
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import { useContext, useMemo } from 'react'; |
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import { Box } from '@mui/material'; |
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import { Panel } from './Panels'; |
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import { HeaderText, BodyText } from './Text'; |
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import periodicFetch from '../lib/fetchers/periodicFetch'; |
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import { AnvilContext } from './AnvilContext'; |
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import { AnvilContext } from './AnvilContext'; |
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import FlexBox from './FlexBox'; |
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import { Panel, PanelHeader } from './Panels'; |
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import periodicFetch from '../lib/fetchers/periodicFetch'; |
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import Spinner from './Spinner'; |
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import Spinner from './Spinner'; |
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import { HeaderText, BodyText } from './Text'; |
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const CPU = (): JSX.Element => { |
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const CPU = (): JSX.Element => { |
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const { uuid } = useContext(AnvilContext); |
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const { uuid } = useContext(AnvilContext); |
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const { data, isLoading } = periodicFetch<AnvilCPU>( |
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const { data: { allocated = 0, cores = 0, threads = 0 } = {}, isLoading } = |
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`${process.env.NEXT_PUBLIC_API_URL}/get_cpu?anvil_uuid=${uuid}`, |
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periodicFetch<AnvilCPU>( |
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); |
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`${process.env.NEXT_PUBLIC_API_URL}/get_cpu?anvil_uuid=${uuid}`, |
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); |
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const cpuData = |
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const contentAreaElement = useMemo( |
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isLoading || !data ? { allocated: 0, cores: 0, threads: 0 } : data; |
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() => |
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isLoading ? ( |
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<Spinner /> |
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) : ( |
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<FlexBox spacing={0}> |
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<BodyText text={`Total Cores: ${cores}`} /> |
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<BodyText text={`Total Threads: ${threads}`} /> |
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<BodyText text={`Allocated Cores: ${allocated}`} /> |
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</FlexBox> |
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), |
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[allocated, cores, isLoading, threads], |
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); |
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return ( |
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return ( |
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<Panel> |
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<Panel> |
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<HeaderText text="CPU" /> |
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<PanelHeader> |
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{!isLoading ? ( |
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<HeaderText text="CPU" /> |
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<> |
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</PanelHeader> |
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<Box display="flex" width="100%"> |
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{contentAreaElement} |
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<Box flexGrow={1} style={{ marginLeft: '1em', marginTop: '1em' }}> |
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<BodyText text={`Total Cores: ${cpuData.cores}`} /> |
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<BodyText text={`Total Threads: ${cpuData.threads}`} /> |
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<BodyText text={`Allocated Cores: ${cpuData.allocated}`} /> |
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</Box> |
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</Box> |
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</> |
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) : ( |
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<Spinner /> |
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)} |
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</Panel> |
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</Panel> |
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); |
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); |
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}; |
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}; |
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