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131 lines
3.5 KiB
131 lines
3.5 KiB
import { Box, Switch } from '@material-ui/core'; |
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import { makeStyles } from '@material-ui/core/styles'; |
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import { ClassNameMap } from '@material-ui/styles'; |
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import InnerPanel from '../InnerPanel'; |
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import { ProgressBar } from '../Bars'; |
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import { BodyText } from '../Text'; |
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import PanelHeader from '../PanelHeader'; |
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import { BLUE, RED_ON, TEXT, PURPLE_OFF } from '../../lib/consts/DEFAULT_THEME'; |
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const useStyles = makeStyles(() => ({ |
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state: { |
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paddingLeft: '10px', |
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paddingRight: '10px', |
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paddingTop: '15px', |
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}, |
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bar: { |
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paddingLeft: '10px', |
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paddingRight: '10px', |
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}, |
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label: { |
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paddingTop: '5px', |
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}, |
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decorator: { |
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width: '20px', |
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height: '100%', |
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borderRadius: 2, |
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}, |
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decoratorBox: { |
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paddingRight: '5px', |
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}, |
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ready: { |
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backgroundColor: BLUE, |
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}, |
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onAccessible: { |
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backgroundColor: PURPLE_OFF, |
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}, |
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off: { |
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backgroundColor: TEXT, |
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}, |
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unknown: { |
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backgroundColor: RED_ON, |
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}, |
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})); |
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const selectDecorator = ( |
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state: string, |
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): keyof ClassNameMap<'unknown' | 'off' | 'onAccessible' | 'ready'> => { |
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switch (state) { |
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case 'ready': |
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return 'ready'; |
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case 'off': |
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return 'off'; |
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case 'accessible': |
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case 'on': |
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return 'onAccessible'; |
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default: |
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return 'unknown'; |
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} |
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}; |
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const AnvilNode = ({ |
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node, |
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}: { |
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node: Array<AnvilStatusNode & AnvilListItemNode>; |
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}): JSX.Element => { |
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const classes = useStyles(); |
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return ( |
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<> |
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{node && |
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node.map( |
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(n): JSX.Element => { |
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return ( |
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<InnerPanel key={n.node_uuid}> |
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<PanelHeader> |
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<Box display="flex" width="100%"> |
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<Box flexGrow={1}> |
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<BodyText text={n.node_name} /> |
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</Box> |
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<Box className={classes.decoratorBox}> |
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<div |
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className={`${classes.decorator} ${ |
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classes[selectDecorator(n.state)] |
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}`} |
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/> |
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</Box> |
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<Box> |
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<BodyText text={n.state} /> |
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</Box> |
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</Box> |
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</PanelHeader> |
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<Box display="flex" className={classes.state}> |
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<Box className={classes.label}> |
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<BodyText text="Power: " /> |
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</Box> |
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<Box flexGrow={1}> |
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<Switch checked /> |
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</Box> |
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<Box className={classes.label}> |
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<BodyText text="Member: " /> |
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</Box> |
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<Box> |
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<Switch checked /> |
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</Box> |
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</Box> |
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{n.state !== 'ready' && ( |
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<> |
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<Box display="flex" width="100%" className={classes.state}> |
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<Box flexGrow={1}> |
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<BodyText text={`State: ${n.state}`} /> |
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</Box> |
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<Box> |
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<BodyText text={n.state_message} /> |
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</Box> |
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</Box> |
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<Box display="flex" width="100%" className={classes.bar}> |
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<Box flexGrow={1}> |
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<ProgressBar progressPercentage={n.state_percent} /> |
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</Box> |
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</Box> |
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</> |
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)} |
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</InnerPanel> |
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); |
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}, |
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)} |
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</> |
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); |
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}; |
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export default AnvilNode;
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