Local modifications to ClusterLabs/Anvil by Alteeve
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import { Box, Switch } from '@material-ui/core';
import { makeStyles } from '@material-ui/core/styles';
import { ClassNameMap } from '@material-ui/styles';
import { InnerPanel, PanelHeader } from '../Panels';
import { ProgressBar } from '../Bars';
import { BodyText } from '../Text';
import { BLUE, RED_ON, TEXT, PURPLE_OFF } from '../../lib/consts/DEFAULT_THEME';
import nodeState from '../../lib/consts/NODES';
const useStyles = makeStyles((theme) => ({
root: {
overflow: 'auto',
height: '30vh',
paddingLeft: '5px',
[theme.breakpoints.down('md')]: {
height: '100%',
overflow: 'hidden',
},
},
state: {
paddingLeft: '10px',
paddingRight: '10px',
paddingTop: '15px',
},
bar: {
paddingLeft: '10px',
paddingRight: '10px',
},
header: {
paddingTop: '3px',
paddingRight: '10px',
},
label: {
paddingTop: '5px',
},
decorator: {
width: '20px',
height: '100%',
borderRadius: 2,
},
decoratorBox: {
paddingRight: '5px',
},
ready: {
backgroundColor: BLUE,
},
onAccessible: {
backgroundColor: PURPLE_OFF,
},
off: {
backgroundColor: TEXT,
},
unknown: {
backgroundColor: RED_ON,
},
}));
const selectDecorator = (
state: string,
): keyof ClassNameMap<'unknown' | 'off' | 'onAccessible' | 'ready'> => {
switch (state) {
case 'ready':
return 'ready';
case 'off':
return 'off';
case 'accessible':
case 'on':
return 'onAccessible';
default:
return 'unknown';
}
};
const AnvilNode = ({
nodes,
}: {
nodes: Array<AnvilStatusNode & AnvilListItemNode>;
}): JSX.Element => {
const classes = useStyles();
return (
<Box className={classes.root}>
{nodes &&
nodes.map(
(node): JSX.Element => {
return (
<InnerPanel key={node.node_uuid}>
<PanelHeader>
<Box display="flex" width="100%" className={classes.header}>
<Box flexGrow={1}>
<BodyText text={node.node_name} />
</Box>
<Box className={classes.decoratorBox}>
<div
className={`${classes.decorator} ${
classes[selectDecorator(node.state)]
}`}
/>
</Box>
<Box>
<BodyText
text={nodeState.get(node.state) || 'Not Available'}
/>
</Box>
</Box>
</PanelHeader>
<Box display="flex" className={classes.state}>
<Box className={classes.label}>
<BodyText text="Power: " />
</Box>
<Box flexGrow={1}>
<Switch checked={node.state === 'ready'} />
</Box>
<Box className={classes.label}>
<BodyText text="Member: " />
</Box>
<Box>
<Switch checked />
</Box>
</Box>
{node.state !== 'ready' && (
<>
<Box display="flex" width="100%" className={classes.state}>
<Box flexGrow={1}>
<BodyText text={`State: ${node.state}`} />
</Box>
<Box>
<BodyText text={node.state_message} />
</Box>
</Box>
<Box display="flex" width="100%" className={classes.bar}>
<Box flexGrow={1}>
<ProgressBar progressPercentage={node.state_percent} />
</Box>
</Box>
</>
)}
</InnerPanel>
);
},
)}
</Box>
);
};
export default AnvilNode;