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import { Box } from '@mui/material';
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import { useContext, useMemo } from 'react';
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import API_BASE_URL from '../lib/consts/API_BASE_URL';
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import { AnvilContext } from './AnvilContext';
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import { AllocationBar } from './Bars';
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import { toBinaryByte } from '../lib/format_data_size_wrappers';
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import { Panel, PanelHeader } from './Panels';
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import periodicFetch from '../lib/fetchers/periodicFetch';
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import Spinner from './Spinner';
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import { HeaderText, BodyText } from './Text';
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const Memory = (): JSX.Element => {
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const { uuid } = useContext(AnvilContext);
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const {
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data: { allocated = '0', reserved = '0', total = '0' } = {},
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isLoading,
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} = periodicFetch<AnvilMemory>(`${API_BASE_URL}/anvil/${uuid}/memory`);
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const nAllocated = useMemo(() => BigInt(allocated), [allocated]);
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const nReserved = useMemo(() => BigInt(reserved), [reserved]);
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const nTotal = useMemo(() => BigInt(total), [total]);
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return (
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<Panel>
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<PanelHeader>
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<HeaderText text="Memory" />
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</PanelHeader>
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{!isLoading ? (
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<>
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<Box display="flex" width="100%">
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<Box flexGrow={1}>
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<BodyText text={`Allocated: ${toBinaryByte(nAllocated)}`} />
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</Box>
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<Box>
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<BodyText text={`Free: ${toBinaryByte(nTotal - nAllocated)}`} />
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</Box>
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</Box>
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<Box display="flex" width="100%">
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<Box flexGrow={1}>
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<AllocationBar
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allocated={Number(
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((nAllocated + nReserved) * BigInt(100)) / nTotal,
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)}
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/>
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</Box>
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</Box>
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<Box display="flex" justifyContent="center" width="100%">
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<BodyText
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text={`Total: ${toBinaryByte(nTotal)} | Reserved: ${toBinaryByte(
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nReserved,
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)}`}
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/>
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</Box>
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</>
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) : (
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<Spinner />
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)}
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</Panel>
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);
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};
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export default Memory;
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