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import { Grid } from '@mui/material';
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import * as prettyBytes from 'pretty-bytes';
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import { Panel } from './Panels';
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import { AllocationBar } from './Bars';
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import { HeaderText, BodyText } from './Text';
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import PeriodicFetch from '../lib/fetchers/periodicFetch';
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const Storage = ({ uuid }: { uuid: string }): JSX.Element => {
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const { data, isLoading } = PeriodicFetch<AnvilMemory>(
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`${process.env.NEXT_PUBLIC_API_URL}/get_memory?anvil_uuid=${uuid}`,
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);
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const memoryData = isLoading || !data ? { total: 0, free: 0 } : data;
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return (
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<Panel>
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<Grid container alignItems="center" justifyContent="space-around">
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<Grid item xs={12}>
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<HeaderText text="Storage Resync" />
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</Grid>
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<Grid item xs={5}>
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<BodyText
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text={`Allocated: ${prettyBytes.default(
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memoryData.total - memoryData.free,
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{
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binary: true,
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},
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)}`}
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/>
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</Grid>
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<Grid item xs={4}>
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<BodyText
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text={`Free: ${prettyBytes.default(memoryData.free, {
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binary: true,
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})}`}
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/>
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</Grid>
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<Grid item xs={10}>
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<AllocationBar
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allocated={
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((memoryData.total - memoryData.free) / memoryData.total) * 100
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}
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/>
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</Grid>
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</Grid>
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</Panel>
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);
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};
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export default Storage;
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