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import { useContext } from 'react';
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import { Box } from '@mui/material';
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import * as prettyBytes from 'pretty-bytes';
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import { Panel } from './Panels';
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import { AllocationBar } from './Bars';
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import { HeaderText, BodyText } from './Text';
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import PeriodicFetch from '../lib/fetchers/periodicFetch';
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import { AnvilContext } from './AnvilContext';
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import Spinner from './Spinner';
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const Memory = (): JSX.Element => {
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const { uuid } = useContext(AnvilContext);
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const { data, isLoading } = PeriodicFetch<AnvilMemory>(
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`${process.env.NEXT_PUBLIC_API_URL}/get_memory?anvil_uuid=${uuid}`,
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);
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const memoryData =
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isLoading || !data ? { total: 0, allocated: 0, reserved: 0 } : data;
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return (
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<Panel>
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<HeaderText text="Memory" />
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{!isLoading ? (
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<>
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{' '}
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<Box display="flex" width="100%">
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<Box flexGrow={1}>
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<BodyText
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text={`Allocated: ${prettyBytes.default(memoryData.allocated, {
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binary: true,
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})}`}
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/>
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</Box>
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<Box>
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<BodyText
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text={`Free: ${prettyBytes.default(
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memoryData.total - memoryData.allocated,
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{
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binary: true,
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},
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)}`}
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/>
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</Box>
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</Box>
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<Box display="flex" width="100%">
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<Box flexGrow={1}>
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<AllocationBar
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allocated={(memoryData.allocated / memoryData.total) * 100}
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/>
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</Box>
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</Box>
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<Box display="flex" justifyContent="center" width="100%">
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<BodyText
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text={`Total: ${prettyBytes.default(memoryData.total, {
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binary: true,
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})} | Reserved: ${prettyBytes.default(memoryData.reserved, {
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binary: true,
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})}`}
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/>
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</Box>
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</>
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) : (
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<Spinner />
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)}
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</Panel>
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);
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};
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export default Memory;
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