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import { useContext } from 'react';
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import { Box } from '@mui/material';
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import { Panel } from './Panels';
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import { HeaderText, BodyText } from './Text';
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import PeriodicFetch from '../lib/fetchers/periodicFetch';
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import { AnvilContext } from './AnvilContext';
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import Spinner from './Spinner';
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const CPU = (): JSX.Element => {
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const { uuid } = useContext(AnvilContext);
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const { data, isLoading } = PeriodicFetch<AnvilCPU>(
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`${process.env.NEXT_PUBLIC_API_URL}/get_cpu?anvil_uuid=${uuid}`,
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);
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const cpuData =
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isLoading || !data ? { allocated: 0, cores: 0, threads: 0 } : data;
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return (
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<Panel>
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<HeaderText text="CPU" />
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{!isLoading ? (
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<>
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<Box display="flex" width="100%">
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<Box flexGrow={1} style={{ marginLeft: '1em', marginTop: '1em' }}>
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<BodyText text={`Total Cores: ${cpuData.cores}`} />
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<BodyText text={`Total Threads: ${cpuData.threads}`} />
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<BodyText text={`Allocated Cores: ${cpuData.allocated}`} />
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</Box>
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</Box>
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</>
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) : (
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<Spinner />
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)}
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</Panel>
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);
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};
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export default CPU;
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