anvil/striker-ui/components/Memory.tsx

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import { useContext } from 'react';
import { Box } from '@material-ui/core';
import * as prettyBytes from 'pretty-bytes';
import { Panel } from './Panels';
import { AllocationBar } from './Bars';
import { HeaderText, BodyText } from './Text';
import PeriodicFetch from '../lib/fetchers/periodicFetch';
import { AnvilContext } from './AnvilContext';
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import Spinner from './Spinner';
const Memory = (): JSX.Element => {
const { uuid } = useContext(AnvilContext);
const { data, isLoading } = PeriodicFetch<AnvilMemory>(
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`${process.env.NEXT_PUBLIC_API_URL}/get_memory?anvil_uuid=${uuid}`,
);
const memoryData =
isLoading || !data ? { total: 0, allocated: 0, reserved: 0 } : data;
return (
<Panel>
<HeaderText text="Memory" />
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{!isLoading ? (
<>
{' '}
<Box display="flex" width="100%">
<Box flexGrow={1}>
<BodyText
text={`Allocated: ${prettyBytes.default(memoryData.allocated, {
binary: true,
})}`}
/>
</Box>
<Box>
<BodyText
text={`Free: ${prettyBytes.default(
memoryData.total - memoryData.allocated,
{
binary: true,
},
)}`}
/>
</Box>
</Box>
<Box display="flex" width="100%">
<Box flexGrow={1}>
<AllocationBar
allocated={(memoryData.allocated / memoryData.total) * 100}
/>
</Box>
</Box>
<Box display="flex" justifyContent="center" width="100%">
<BodyText
text={`Total: ${prettyBytes.default(memoryData.total, {
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binary: true,
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})} | Reserved: ${prettyBytes.default(memoryData.reserved, {
binary: true,
})}`}
/>
</Box>
</>
) : (
<Spinner />
)}
</Panel>
);
};
export default Memory;